The Port Aber Society For Subterranean Cartography

Archibald Fynlay was born, lived, and died in Port Aber. While it’s possible that he passed through the city gates on a few rare occasions, he certainly never travelled far enough to put the city’s walls out of sight, nor did he ever seek passage on any of the traders’ ships that dock at the city’s wharves. Yet, in some ways, he knew more about the wider world outside Port Aber than any other single person in history. He sought out every traveller, trader, soldier, and adventurer that passed through town, asking about the places they’d been and wonders they’d seen. But most of all, he was interested in the maps they’d drawn or discovered on their journeys. He was especially interested in maps of hidden places: caves, ruins, lairs, sewers, and dungeons. He bought, begged, and borrowed all such maps that he could find, building a vast collection of hastily drawn, generally incomplete, and often damaged maps of the underworld.

Believing that his unusual hobby would be of use and interest to others, Fynlay founded the Port Aber Society for Subterranean Cartography. As it turned out, he was also the sole member. After his death, the Society’s collection of maps was boxed up, placed in an attic, and forgotten about for the next century and a half. Until now.

What’s this all about?

Basically, you draw maps of places you’d like to adventure, and we’ll (eventually) go to those places.

  1. Draw a rough map of some adventuring site, either by hand or digitally. No randomly-generated maps, or published adventures, please.
  2. I will take the map, alter it as I see fit, stock it with monsters, traps, treasures, and general weirdness, and place it somewhere in the world.
  3. If you go adventure there, you can use the map you drew as a guide.

A couple of caveats:

  • Fynlay’s maps are, as a rule, incomplete, inaccurate, and poorly labelled. They’re also at least a hundred and fifty years out of date. Just because you write “The Ogre Prince’s Hoard” on a map doesn’t mean that’s what’s there now.
  • Some maps might be of places nearby, but others could be of literally anywhere in the world, with only the vaguest hints as to the location. You might have to do some (costly) research to find out exactly where that nifty “Dark Vault of Sorrows” you drew is.